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Cover system – caustic soda pearl – China caustic soda solid    by jekky

(1482, ‘Definition In gaming a cover system lets a player character use stationary or moving obstacles to avoid damage To be considered a cover system there must be a physical interaction with the source of cover and the avatar This means standing behind an object as in traditional first person shooters does not qualify as a cover system In addition the player character must have the ability to move in and out of the covers proximity leaving points of vulnerability to the player This discards the exclusive use of portable shields as a cover system though they may accompany a stationary source of cover as seen in video games like Army of Two Gears of War 2 and others Giant Bomb defines a cover system in video gaming as A gameplay mechanic that specifically governs the player s ability to hide behind objects to avoid enemy fire Game Design De emphasized combat Video games with combat systems tend to encourage players to avoid direct confrontation with enemies but rather strategically maneuver to eliminate them This also opens opportunities for cooperative games that rely on a partner to help a player maneuver around enemies This is evident by recent games like Army of Two which focuses on cover based cooperative combat In Army of Two an aggro meter was used to bring focus to one player while allowing the other to easily sneak around cover this is another example of using game design built around cover systems to change gameplay Other games prioritize using cover only when necessary such as The Club and 50 Cent Blood on the Sand Enemy design Cover systems have changed how non player character AI has been developed in video games Fast paced shooters have traditionally used weaker or less intelligent enemies to compromise with the players inability to hide from them This trend has changed with games using cover systems with many using smarter AI to make a more difficult change for the player Because players with cover systems are able to stay behind cover and fire at enemies without taking damage themselves many developers have developed enemies to be able to take cover as well to avoid the player This creates a need for the player to bypass the enemy s cover to get an open shot at them This allows for puzzle elements of developers placing cover in strategic areas to allow the player to progress towards an enemy without taking damage themselves verification needed History Rolling Thunder was the first video game to feature any form of a cover system Arcade and modern coin op era 1990 present The first games to show a rough cover system were arcade games The first of these Rolling Thunder was a two dimensional run and gun game released in 1986 by Namco This game and its sequels Rolling Thunder 2 and Rolling Thunder 3 allowed the player to enter doors to hide from enemies and dodge their gunfire The second and last credited arcade game with a cover system was Bonanza Bros an arcade adventure game released in 1990 Also being a two dimensional game the ability to hide and take cover was used relatively simply and had only a few areas in which to take cover behind These arcade platformers were the first traces of cover systems used in video games which would later inspire the same cover concept in three dimensional console games citation needed Console foundations 1990 2002 One of the first console games to include a closer to modern cover system was Winback for the Nintendo 64 and Metal Gear Solid for the PlayStation Although the only function of the cover system for Metal Gear Solid was to peek around walls to look out for enemies Seeing as how the game was entirely stealth oriented the cover system served little combat purpose Rather than a button taking cover was initiated simply by continuously shifting the player towards a wall instantly having them take cover Splinter Cell an Xbox game released after Metal Gear Solid employed a similar cover system Kill Switch s Offensive Cover System OCS was one of the first foundations for modern cover systems in console video games Recognition and modern beginnings 2002 2006 Kill Switch is considered the inventor of the modern virtual cover system citation needed It was the first game that required an actual button to initiate the action of taking cover This was the only game at the time to allow the in game avatar to lean out and shoot vault over cover or blind fire during the cover sequence This cover system was nicknamed Offensive Cover System OCS by the developers While this was considered a change in the shooter genre reviewer Ricky Tucker felt that the game relied too heavily on the cover system with little other gameplay focus He also said that the game felt more like a prototype than a game and didn t see any outstanding moments for the game despite the innovative cover design Revival era 2006 2009 In 2006 during the seventh generation of gaming video game developer Epic Games released Gears of War This was a third person shooter focused entirely on cover based combat The use of a single button for moving in and out of cover was considered revolutionary at the time and was credited for the massive success and sales of the game and its sequel Gears of War 2 Gears of War is considered the first in a new wave of video games using the third person single button cover system Games such as Grand Theft Auto IV Mass Effect Quantum of Solace and others use similar cover systems According to Stuart Lindsay some games cover systems are criticized because the cover system is created as an afterthought rather than the game being built around that feature Post Gears of War era 2009 present After the revival of the video game cover system several more recent games have attempted to alter or further revolutionize the cover system in a unique way One such game is the first person shooter Killzone 2 which utilized a complete cover system that was used in the first person perspective the entire time Other first person shooters like the Rainbow Six Vegas series have traditionally changed to a third person view when taking cover Another attempt to reinvent the cover system has been the altering of the cover itself This has taken the form of destructible cover in games like Red Faction Guerrilla where destruction is the game s entire basis This has been universally well received as an attempt to change the repetitive copying of the Gears of War cover system Another way games have changed the cover has been shifting the focus from participating in combat from behind cover to only using cover as a last resort This is considered one of the main appeal points in 50 Cent Blood on the Sand which rewards players for directly assaulting enemies The most recent game to attempt to reinvent the cover system is Dark Void a game which uses a 360 degree radius of cover This is accomplished through vertical cover like scaling a mountainside or standard ground cover This allows for much more freedom in the game but increases the danger zone for the player character Uncharted 2 Among Thieves a game released before Dark Void uses similar cover abilities by allowing the player to hang onto cover vertically and use three dimensions of cover to avoid enemy fire Reception The cover system has become a large of part of modern gaming and has changed the third person shooter in many ways Nate Ahearn of Yahoo News felt that the only types of shooters today are those with cover systems and those without noting that this was not the case in earlier gaming generations He felt that cover systems changed the game experience for the better and that including a cover system in a game improved it Ahearn reasoned this by claiming that cover systems were so vital because they allowed the player to view the character creating a deeper connection between the gamer and the player character In addition Ahearn felt that having a cover system allowed the game to slow the pace and really lets you flex the muscle of your fancy new graphics engine giving games with cover systems advantages over fast paced shooters References a b c d e f g Cover System video game concept Giant Bomb http www giantbomb com cover system 92 55 Retrieved 2009 12 12 160 a b 50 Cent Developer Video Cover Is for Punks Shack News 2009 02 10 http www shacknews com onearticle x 57183 Retrieved 2009 09 29 160 Tucker Ricky kill switch Game Vortex http www psillustrated com psillustrated soft_rev php 1626 killswitch ps2 html Retrieved 2009 12 12 160 Gears of War Review IGN 2006 11 07 http xbox360 ign com articles 744 744356p1 html Retrieved 2009 12 12 160 a b Lindsay Stuart 2009 12 02 Did Gears of War Innovate the Cover System Planet Xbox 360 http www planetxbox360 com article_5757 Did_Gears_of_War_Innovate_the_Cover_System Retrieved 2009 12 12 160 Ahearn Nate 2008 10 01 Cover Me How Gears of War has helped usher in one of the biggest trends in gaming Yahoo News http videogames yahoo com news 1251752 Retrieved 2009 12 13 160 Categories Video game development Video game control methods Virtual realityHidden categories All pages needing factual verification Wikipedia articles needing factual verification from December 2009 All articles with unsourced statements Articles with unsourced statements from December 2009′)

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